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Here is where
you will find what you need to know about my compatible list.
http://dynamic5.gamespy.com/~chronicles/con3/YaBB.pl?board=ModCompatibility
I will answer any and all problems , questions, and anything
Morrowind related here also. Feel free to post away at the site link
above..
Here are a bunch of links to all things Morrowind
mostly found by Clone and posted in another thread but put here for
they will go nowhere kinda like me Iamhere..
updated list
2.27.03
http://morrowind.ttlg.com/ http://www.buttersky.com/morrowind/guars/index.html
http://www.moddaz.com/english/news/ http://www.rpgplanet.com/morrowind/chronicles/mods/index.shtml
http://www.morrowindfiles.com/ http://roninproductions.tv/vlix/ http://www.silgrad.com/silgrad/index.htm http://www.sheikizza.com/ http://www.damodred.net/serthim/ http://home.wnm.net/~bgriff/MW_Home.html http://www.modhost.co.uk/ http://thelys.free.fr/ http://morrowind.unforgottenrealms.net/ http://www.apoapsis.net/ http://www.rpgplanet.com/morrowind/ http://www.rpgplanet.com/morrowind/tamriel/ http://www.q-pages.com/ http://www.deffeyes.com/morrowind/ http://www.subtlelucidity.com/files.html http://www.rpgplanet.com/morrowind/chronicles/
http://www.balmora.com/ http://www.proudfootimaging.com/ladye/index.html
http://www.rpgplanet.com/morrowind/chronicles/memod/
http://mindhook.com/morrowindabodes/ http://www.rpgplanet.com/morrowind/chalice/ http://www.euro-morrowind.com/ http://perso.wanadoo.fr/arcanthias/index.htm
http://www.bear371.com/mods/ http://members.cox.net/srikandi/ http://www.hiredgoons.net/MWFiles/ http://mykul.heph.org/ http://www.marcusx.com/morrowind/ http://www.angelfire.com/co/juicytriangle/morrowind.html
http://www.shadowoftheabyss.tk/ http://wizards-islands.com/ http://geocities.com/cottlec/ http://web.ics.purdue.edu/~fountain/ http://www.geocities.com/iggyeguana/ http://koti.phnet.fi/holoantt/index.htm http://www.damodred.net/gilgalas/ http://groups.msn.com/CaladanBrood/moonsspawnbeta.msnw?pgmarket=en-us
http://morrowind.preik.net/ http://mitglied.lycos.de/thh1957/ http://www.heph.org/morrowind/ http://members.tripod.com/locklear/ http://www.marcusx.com/morrowind/index.html http://www.bear371.com/mods/ http://www.angelfire.com/theforce/sk110ir/mWind.html
http://www.geocities.com/bumgirl28/index.html
http://members.fcc.net/cquinn/index.asp http://blud.pp.ru/morrowind.html http://www.webmk.de/@/ljw/cgi-bin/HdR/auenland/
http://wavsandmore.com/mor/ http://koti.phnet.fi/holoantt/ http://www.geocities.com/tribute31/index.html
http://www.angelfire.com/ga4/ice2097/index.html
http://www.geocities.com/iggyeguana/ http://www.anycities.com/user/nomad917/Morrowind/
http://www.silgrad.com/silgrad/index.htm http://www.geocities.com/dargobot/index.html
http://morrowind.unforgottenrealms.net/ http://www.webmk.de/@/ljw/cgi-bin/modder/Default.asp
http://perso.club-internet.fr/miclg/ http://wormgod.8m.com/downloads.html http://www.zengamer.com/feature.php?featid=22
http://www.subtlelucidity.com/files.html http://morrowind.dk/
http://homepages.which.net/~g.halliday/morrowind/
http://www.rit.edu/~txo8933/mods.html http://home.hccnet.nl/g.wubben/ http://morrowind.sytes.net/ http://fdl.fragland.net/ www.rpgplanet.com/morrowind/talon http://12.145.63.45/~adam/ http://www.geocities.com/dargobot/index.html
http://www.geocities.com/bumgirl28/index.html
http://liquidfusion.fateback.com/fusion/tuts/morrowind.html
http://www.strong-family.net/morrowind/ http://www.angelfire.com/games5/vanhikes/ http://home.covad.net/~elyvsoto/morrowind/tespcd.htm
http://katana.3dgladiators.com/Morrowind/index.html
http://darksharp.homestead.com/ http://membres.lycos.fr/khalazza/KP_Download.htm
http://www.geocities.com/ichinin/mwstuff.htm
http://berserkgundam.tk/ http://www.geocities.com/jw_mcguinn/armory.html
http://uk.geocities.com/jw_mcguinn/armory.html
http://thepumaman.freehomepage.com/index.html
http://www.geocities.com/mpc14/ http://www.weathersong.net/tomorrow/ http://www.demonslayer.cjb.net/ http://www.morrowindcorner.com/
List
from the official site of Morrowind... http://www.elderscrolls.com/links/links_fans.htm
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By the way
..... When I say tested I mean I checked the Plugins content to make
sure it was actually there and doing what its supposed to. Checked
many different locales for text breaks and missing options in the
talking area and checked main quest text options and for breaks. Out
of all the mods listed the only one which had any errors was the
Dread Pious armor and its not a error persay just a very minor
glitch in talking options with the plugin itself and does nothing to
the main game to interfere. Hell I really only got it cause the
armor looks cool and you wont really notice the problem unless your
looking for it.
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Can you make a
web page where to download all that stuff? Its hard to wander
looking for the best mods (and not unbalanced) I cannot download
dual wielding and pretty face...
MegaMorrowind of
Advendure's Mod? Wich is better?
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Thanks for the
time and effort it took to just put this note and list together - I
am printing it out now for future reference.
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Sorry no
websight but I did get the mods from these sights.
http://www.morrowindfiles.com/ downloads section
www.rpgplanet.com/morrowind downloads section
http://www.morrowind-mods.com/ http://www.moddaz.com/ http://www.kolyana.com/
If you cant find
them there which you should unless your blind email me at j.bassig@verizon.net with the
one you need and I will be glad to send it to you.
Last
Note. If you like what I am doing please post or I will move on to
something more constructive for me.
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Yeah! I love
your work! Could be usefull to have a web that "collect" all those
mods that adds gameplay to the game! I dont want a
"super-hyper-sword-of-all-slash"... Fun factor, but well balanced.
Again, wich is better, Megamorrowind of Adventure's?
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adventurer's
mod makes the game more challenging and alters the gameplay slightly
(move a little faster, advance a little slower, training more
expensive, etc). the emphasis is more on challenging and intelligent
creatures than gameplay changes.
megamorrowind massively
overhauls the gameplay, making it an almost totally different
experience. you may not agree with some of the changes, but it comes
in a modular format.
adventurer's plugin is good, but
megamorrowind is better if you've already 'been around the block' a
few times in morrowind and want something new.
it's
really a matter of preference...
cheers
h
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Oh yeah forgot
about that well to be honest I havent tried either of those only
because its Bethesda's Job and I expect it from them to fix and
tweak game areas. This in no way speaks for the excellence of those
2 Plugins as the creators had there own ideas for each. I did
however look at them but chose not to use them after reading there
readmes. You may try either as you see fit though as you may like
some of there qualities. I hope that helps you in deciding, sorry I
could'nt give more.
74 views and 2 posts is sad come on
people I will let this ride for a day or 2 and if responses dont
pick up I will move on. Just so ya'll know I enjoy testing these
things and it helps to know which plugins actually work well
together. And once again If you want me to test your mod running
with all these let me know my email is above.
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Bump
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bump
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I went ahead
and installed the Castlevania Mod, but where is it? Incidentally
I had this mod but was holding off using it until I heard some news
re it worked ok with the other mods - thanks again for your list.
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Alotta good
mods i play quite a few of them and yes you can use them with a
previous save so far only mega morrowind mod needs a clean
restart.Thanks alot for posting this info great job its stuff like
this that has me coming to these forums so much.Good karma be yours
quickly.
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I havent
played the adventures mod but i have played Mega morrowind it
changes the game big time it changes the animal ai so they react
more realistic like rats and those kwama baby worms no longer
acttacking you,stores and peoples houses getting closed and locked
at night,some cool dungeons that have a Daggerfall feel to them.But
theres always a but heh some changes are a bit extreme like 60%
decrease in exp when using destruction magic.I also found leveling
up a bit too slow and training costs have sky rocketed along with
repair costs.So make a save backup of your original in case you feel
like going back to it and playing the mod when your in the mood for
something different.
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Thanks for the
thanks eheh. I will continue to update this list with new compatable
plugins as i test them . I will be adding at least 2 more later
tonight i have been testing. Once again THANKS as it does take a bit
of time to do this maybe I can get the DEVS to STICK this so it wont
move.
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UPDATE FOR
LIST UPDATE FOR LIST..........
I have added Saurons Abode v2
(Great Home Very Detailed)
I have added Barenziah Uncensored
Books (Theres 3 of em and if you ever played DAGGERFALL you know
about them) some nudity find out for yourself in the books.
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See keep this
bumped and people will stop posting about where certain mods are and
will help people who wanna try mods. Some of you people wouldnt see
help if was from the hand that raised you. No offense given just
giving a hand to the community.
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Hey just
saying I appreciate the effort you're putting into this. If you
could get a website that you could update, or perhaps apply to be a
'mod tester' for one of the major ones, it would be good to have a
place to constantly go to check out what the latest mods are, and if
they work properly.
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Thanks I am
working on it. Wont be long until then I will work through here.
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Admiral |
Adept |
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Reged: 04/29/02 |
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very helpful.
thank you.
-------------------- ---------------------------------
"Dulce bellum inexpertis."
A Dream of
Asgard Eversad
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Seems somebody
out there likes what I am doing so I will continue to do this and
now have a new helper. Thanks to the Forum Head Honchos for pinning
me,and I will do the Best I can to keep the FANS of MW happy as I
can. As for my new helper She would be my Wife who is more
Fascinated by this Game than I and actually got me to start this. So
i hope it helps you all.
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hp naturally
regen is nice...it allows you to SLOWLY regen (so as not to affect
battles because its on the order of 15 hp a minute and 8 mana a
minute, so youre looking at one hit and one spell at most during a
fight)...so you can walk along without resting every time you fight
a tough monster, it just makes exploration more fun.
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Thanks for the
tip. I am currently testing mods for compatability with other mods
as a whole world project. It will help the newcomers to MW and
Veterans as well get a general idea of what they can add to there
game without having to search through the problems themselves.
Basically any mod I list you can 99% know it will work with another
in the list problem free. I say 99% because nothings fool proof. I
will be adding plugins to this list that enhance the experience even
further without giving you uber loot on a platter. This does not
mean that plugins not listed in my list dont work, I just havent got
to it or it was a plugin that tried to balance many aspects of the
game where as I will let the Devs fix those areas.
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Nicely done.
I'm already running most of the mods you have listed. You might want
to find the "All Mods So Far by Dale French": Cupid or Stupid, the
Haunting Hermit, the Curse of Loneliness, the Cavern of Undying
Spores. Small quests, but entertaining.
Oh, yeah: Where'd
Twin Lamps 0.8 come from? I've only been able to locate 0.5a at the
various download sites.
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Here some i
use:
Modman's Hunger Mod- makes the character need to eat
once every 24 hours or suffer attribute penalties and eventually hit
points (like a few days later i think).
Persuasion
Responses- Adds more interesting Npc statements when trying to
admire them.Is working on the others Intimidate,Taunt for future
releases.Adds more humor and life to the game.
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Wow! Thanks,
this is a great help. :-)
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Tell the world
if you recommend these mods. Gladiator v4 Beasts of Burden
Pack Guar Kobu's Stamina Kobu's Daito Astral Travel Box
Chairmod Potion Icons Jeoffry Companion NPC++ Gnisis
AttributeSwitch 5 31 Earthly Delights Redoran Condo
Blank Enchantable Scrolls QuickChar Less Generic NPC
Project Cult of the Clouds ArchMage Fix Summon Mana
Tweak Breton Tweak Iblis Manor Vault of the Great Cat
Huleeya Morag Tong Fix Typos/Fanfix Patch Basement of
Lighthouse Balmora Bestiary Weight Fix Pretty Faces
Khajit Night Vision Black Robes Excuse Me Corpus Fix
Name Changer Seyda Neen Boat Fast Travel Castlevania
Tarco Tolo's Last Journey Crystal Sword Persuasion
Responses Plane of Shadow Tel Uvrith Vault Inn Fix
Ahnassi Romance Enabler Telvanni Archmagister Fix Magic
Missile Ammo Swords of Morrowind Cedric Tavern Ambience
Ordinator Love Creeper Mover Real Signposts Join All
Houses Stronghold Expansion Eldar Angel's Tear
EEDamage1.1 Stanegau Island Lord Grim Companion Ten
Pace Boots Fix Ingredient Fix New Ingredients Master
Index Magical Tamrielic Trinkets
-EE
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Thanks goes to
IamHere for doing such a fantastic job that he got pinned.
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Iamhere:
Great job! Thanks for putting in the time to check all those
mods. The last thing I want to do is add an interesting mod, and
have it break something with the main game. But haven't had the time
to test every mod that catches my eye. (Hell, barely have time to
play the game itself! heh)
So anyway, thanks again! Keep up
the good work...
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All I have to
say is keep up the good work, Iamhere, most people dont want to dl a
virus or a plugin that screws them up I muchly apreciate you
taking the time and the bullet for us
- Demarek
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Found a cool
Wigs mod that comes with a diguise kit (heh) allows you to put on a
face mask of a Bosmer or Dark Bosmer for those spys out there.Its a
proof of concept so i dont think your identity will be hidden but
someone might want to script something so it does.Havent tried the
wigs part of the mod yet there in another town called Suran.You can
find it at:
http://www.morrowindfiles.com/
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Hot dang!
thats one helluva list you got there boy you been getting your sleep
or are you just a nonstop downloading mod machine. Thanks for the
info alota them look interesting.
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Great job!
Thanks for putting so much time into this!
-Dj "Mordrid"
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EHEH yeah I
sleep. Its easy to do alot more for the game when you are running a
small business and dont have to put alot of time in to get a good
return. Anyways Thanks for the positive karma and my Wife helps to
she likes the game. We just recently quit playing evercrack after
about 2 years of playing but thats another forum. Back to testing.
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Well i was
blessed enough to avoid any online addiction no matter how tempting
I think i'll just wait for computer gaming implants to become
reality before doing that rpg thing with live humans it'll probably
be easier to punish those player killers i hear so much about.
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Oh and am glad
to hear your special partner in life is also your partner in this
alternate reality where sometimes it seems our truer selves show up
more then in real life kind of like that Ultima Fan (may he be
resting well til time to awaken)Lord Brinn.
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Well I for one
never thought I would get other websites asking me to do this for
there sites,but I have and I will. Just gimme a little time and I
will have this done up for you for those websites that asked.
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You have my
thanks, Iamhere. The effort of you and your wife has saved time for
many fans of this great game. I thank you for the time you have
spent to compile this list. One thing is for sure though, and I know
that this only takes more time and effort, but a site dedicated to
compiling this same list for download would be an exceptional help
to all of us. Best of luck to you.
- Aldaron
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Wish I knew
how to make a website I would get it done. I am learning scripting
very well though so maybe soon. Unless someone wants to start one
with me I am all for it. Thanks to all who included my wife in there
post cause this was her idea, and maybe now she will stop smacking
me in the back of the head for taking 100% credit heheeh.
Note from the WIFE........
Can you smell ll l l ll
lllllllllllllllllllllllll what the WIFE is COOKING.
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I hope i cant
smell what the wife is cooking it would be pure torture to smell
great cooking and not be blessed with its exquisite taste upon my
palette.Ah Homecooking it does the body good.
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Wow this is a
cool idea and a great list. Oh and I am very happy to see that 2
of my MODs made it in your list
Nice to know someone is checking my work. My mods are Ninja Mod
1 and 2. Should warn the people in the list that the weapons/armor
you find are a little over powering ,
Oh and its not really a new guild its more like an group of ninja
you CANNOT join
but you can kill if you are good enough.
Well ill check up
on your list again later!! Keep up the great work!
cheers,
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Thanks again
to your and your wife for the list (updated) and does your wife have
a name? Now comes the somewhat tedious part of tracking down
some more cool mods -
For what its worth there is a site out there that has MP3's of
Daggerfall - add this to your exploring music folder. Just follow
the thread of alternate music on this forum.
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Carolyn is her
name and its no problem considering I enjoy this. Anyways look for a
few updates by tommorrow evening.
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Theres also
another sight that has modern music remixes of old console games and
some pc stuff of Daggerfall,Zelda,Final Fantasy ,Shadow Of The Beast
etc. Some of this stuff is in the links section so make sure to
checkem out. I first got this info from another poster last night
think it was BrithWulf or something not sure thanks whoever it was.
Getem at:
http://bart.overclocked.org/music.php
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Thanks a ton!
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I will soon be
updating as followed. All plugins will soon have the link/site I got
it from next to each corresponding plugin.This was by popular
request and will be soon. Patience is the key to life tommorrow will
change what today began.
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First of all I
want to point out a few things to some of the people who posted
here.
1st of all, loading up a mod CANNOT in
any way, shape, or form (unless its a virus, and if you don't have a
virus scanner then your just stupid) harm Morrowind or
your saved games. As long as you don't save it! Just load it
up, load your game, wander around for a while (but keep a
save from Before the mod was loaded) if somethings wrong,
just exit the game, uncheck the mod and load up the save from
before you loaded the mod. Everything will work as it should,
and nothing will be wrong.
2nd and no I'm not being
crabby because none of my mods (see my sig) made the list.
Just common sense people!
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Glad you could
grace this post but Canal Works merchant is in the list if you would
have looked a little better instead of skimming you would have seen
it. Also your Museum mod isnt there yet cause I havent tested it yet
and this does not mean it does'nt work as it should but its on my
test list. As for your post you are correct but alot of people want
to download stuff they are positive works without having to deal
with the checking and saving. This is what I am providing and any
Plugin that isnt in the list does not mean it wont work as it should
I have said this numerous times. Please read the whole post and
posts as you will learn a little more on what I am doing.
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House O'Dorthy
stopped working when I patched. My Argonian (can't wear boots)
doesn't get teleported to the house when I try equiping the shoes.
Is this a function of it having a date before the patched master
file? Will I have to rip that mod out and put it back in so I can
recapture the shoes again? I like the mod and would like to continue
to use it.
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Ok eheh heres
the deal Kahjit cant where shoes/boots etc .. so your screwed on the
teleportation part of it. As i tried this mod with a non-boot
wearing nut and found out the same thing. The boots will only
activate when putting them on. Is that what stopped working for you
cause with my darkelf it works fine as he can wear boots. Also any
mod must be loaded and saved in the construction set after applying
the patch. I will try to contact the creator of this mod and see if
he can change it from shoes to something all race/class combos can
use.
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In reply to:
1. Glad you could grace this post but Canal Works
merchant is in the list if you would have looked a little better
instead of skimming you would have seen it.
2. As
for your post you are correct but alot of people want to download
stuff they are positive works without having to deal with the
checking and saving.
1. Whoops, I must have missed that.
Although I wasn't really complaining. Just trying to make some fun
(although its kind of hard to tell with just text ).
Next time I'll do one of these [sarcasm]I'm stupid[/sarcasm]!
2. Yeah, I read the whole thing (and I don't skim! I
read a lot for fun ),
I understand what your trying to do, but I just wanted to point that
out because many people (n00bs and otherwise) don't seem to
understand this. And think that just by loading a mod it can wreck
their saved games. Just wanted to put in my two cents. If it came
off a little crabby I'm sorry, but I got home last night after like
9 hours of driving!
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Good work...
I have a mod on Morrowind-Mods.com called W3RuneMod.. as
soon as I finish a little more testing I will release an update to
1.1 which just replaces the esp portion as the runes weren't as rare
as they were suposed to be. My buddy found just as many Runes as
he did Ruby, Emerald, Sapphire, Diamond, Topaz, Aquamarine,
Amethyst, etc... that will be fixed...
During my next mod
experience, I will implement the ability to have weapons created
from a supply of Raw Materials... X amount of raw glass to make a
Glass sword, etc... and when I get that figured out, I will proceed
to Rune Weapons... where you will be able to have a Rune Item
created if you collect the right Runes to create the RuneWord(s)...
Please test this one out, and e-me your opinion... masterw3@yahoo.com
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MasterW3- Its
on my Tuesdays list
Starbuck- Yeah good point. Thats pretty
much besides my wifes comments the reason why I strarted this to
help the newbs feel more securely about downloading and installing.
Plus it will help to know what works with what.
Over time
there will be as many mods as I can test.
Final note..... I
am working on a new mod with my wife and Pemrick69 if hes still
interested to do the scripting. Its under tight wraps right now but
heres a small hint of its contents.
1 New Town 1 New
Temple 2 New Dungeons New Quests based on events that appear
and disappear in a time framed script like every 240 hours real time
which is actually every 10 days. This isnt/ may not be the exact
time frame at the moment its just a reference.
Imagine an
NPC that appears for one day and at the end of the day disappears
till the event cycle returns. He gives you a quest but tells you
that you have till the end of the day to figure it out or you will
have to wait till the cycle returns to try again.
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Just letting
you know that the mod:
Your Balmora Residence
Is a
bit buggy. 1.It makes duplicate doors so you have to open two
doors in the same doorway. 2.The banner hanging in front of the
house also has a double underneath it as it blows in the wind.
3.When i uninstalled it left behind traces such as the banner
still waving on the mountain where the house use to be.
I
uninstalled the other mod "Your Dagon Fel Residence" just in case it
has the same problem since i have yet to find it in the game in a
secluded area far from the city which was the reason i downloaded
it. I got them both from "Morrowind Abodes" site.
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Thanks for the
info. Although i havent got to those yet I appreciate the heads-up.
I will still check them.
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WOW! That must
have been a lot of work testing all those. I'm very glad they pinned
this so I know it will be here for reference. I will consult your
list when looking to add new things. It was very nice of you to go
to all that trouble and share your findings at such length with the
Morrowind community. I hope you keep it up! I've been wanting to try
some new things and it sure is a timesaver to know something has
been tested out already! Thanks again!
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Thanks yeah i
spend about 2 and a half to 3 hours per mod super fast boots and
lots of telporting and dungeon running and a shitload of talking but
my wife checks them to sometimes. It was her idea so we just decided
to make it a community type thing, to HELP out others.
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Just found out
some info why i may have been getting duplicates in the "Your
Balmora Residence" mod and Borjst weapon pack1 and left over graphic
traces when uninstalling them.I installed the latest bank mod that
came out last night (looks really good) in the readme it says it has
problems running with other mods that change the main script and
that its not compatible with saves of the older version of his bank
mod that this created duplicate items etc. in the world.So its best
to start a new game or with a clean save that never had his older
version to run the final beta.So with this and the fact that i was
running Modmans Hunger Mod (real cool) which changes the main script
and he warns about the same conflicts as above like all great
modders should (heh) this is probably what was giving me the
graphical glitches and creating duplicates in other mods like Mega
Morrowind and Borjst weapon pack1.Hope this helps others running
into this so they dont have to start over like i do.Friggin finiky
main script canst thou stop thy narrow thinking?
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Yeah thats a
flag up. Especially since I really like the Bank Mod. So what I will
try to accomplish is a Secondary List that has mods that change the
main script from this list you will /should be able to choose one
you like the best to use with your mods since they all will not work
correctly if you have more than one mod in your plugins that changes
the main script in any way. Unless Hellbishop you wanna contribute
and work on that aspect while I continue mod tests. Reall I
appreciate the help. Hellbishop- send me a PM if your interested.
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I'm trying to
install the mod. I extract it to the data files, but when I try to
set it as an active file, it's not showing up on the list of
mods/files. Has anyone else had this problem?
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You need to
open the file put the esp in the data files put the meshes in the
meshes files with folders if it has any, and textures in the
textures folder with folders if it has any.
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The zip only
had one .esp file and the readme, the readme says to extract to the
data files, which I did. Were there other files in the version you
tested?
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Duh sorry
missed that. ok when you click on Mw like your gonna start the game.
Instead of clicking play click on data files. put a x in the box
next to House 'D Orthay. Make sure that the File in the data folder
has been unzipped properly. I usually download and unzip to a
temporary folder. Then just take the files and place them where they
go.
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weird, this is
the only one i've had trouble extracting, but it seems I needed to
extract it to desktop and then manually move it to the files
section. Thanks for the advice. :-)
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That seems to
happen alot to me.I use winzip and it tosses the files in a
duplicate data files folder.My paths settings are probably wrong.Oh
well figure it out some day. POW! darn darn walked into the wall
again.
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Glad I could
help. Enjoy the mod.
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MasterW3, work
with curry monkey to help produce a stable means of coloring items!
Get his Recoloured Armor mod ASAP!
-EE
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I'd appreciate
any testing you could do!
I've just released my DDS version of the mod aswell, which has
reduced the download size by more than half, and I've made sure all
the textures are still working. I still could've missed a couple
though.
Endarire - Just wondering, does my mod work with
your other 100000 plugins?
I think I remember reading that you run a lot at the same time. It
SHOULD work with any other plugin, as all my items use unique IDs,
and the only cell modified that I didn't create is Balmora, where I
just added that small wall which leads to the dwarven ruins. I'd be
interested to know though.
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Working on it
now will let you know within 24 hours. Promise.
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Thanks for
putting the numbers on the mods so we know where to get them - I
downloaded "Balmora Praetorian Guard Island" today and just finished
it - excellent mod (for an archer anyway) and lots of fun. I also
have Castlevania but I need more levels to tackle that one.
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Wow!
Kudos! Thanks! Oh Yeah! Great Work!
I can
hardly wait for your website.
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Hi there.
FIrst of all, great work.
Second: I've been wondering if it
would be possible to do a kind of "aggregate main script" that would
contain all the code necessary to run all the plugins that use it.
Does this make sense? Since you are investigating the main script
anyway, could you run some tests with pasting the code from all
these separate main scripts into one?
Thanks for all your
troubles
Astro
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Hmm thats a
good idea.. I will look into that.
curry_monkey = the new
link is up sorry bout that hehehe.
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No problem
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Please mention
that the lovemod can be found at kolyana.com
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Doh Sorry
about that I did'nt even know I missed it heheeheh. See people can
be helpful. heehhehe Well all of you have been.
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GREAT list.
Can you change "Solitude" to "Chamber of Solitude" Some people may
not be able to find it.
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Will do.
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speaking of
can't find: Wyke spell
I guess the quest is finding the
plugin!
Looked everywhere. How about another hint?
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Hey Iamhere
I gotta know how do you manage to keep this thread at the
top of the list?
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You need some
cardboard, sticky-back plastic and (vitally) a moderator to make the
post sticky so it stays at the top just below announcements!
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Keep up the
good work A Big Thanx for making mods safer
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Just a
question: where is the current updated list? i read something about
a site...but i can't seem to find a link...
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I have not
updated the list as of late my wife has been really sick and I am
juggling her a job and 2 littler girls. I have not quit merely
slowed back till my wife gets better sorry. But I have been testing
though so expect update shortly.
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Hope you
wife's feeling better.
Thanks for doing this for us by the
way.
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I cannot find
the Inn Fix plugin on any of the sites. Can someone point me in
the right direction?
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You can get it
at www.rpgplanet.com/morrowind/mods/mods.asp they
have a search you can use there to find it easily. I hope that
helps.
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Still don't
see it on that site (first one I looked for it on before) A
search for Inn only gave me "Beginner weapon's addon" and a
search for beds returned no results.
I looked through all
427 mods and still don't see this one.
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Same here. I
gave up trying to find it. Google produced nothing as well.
What sux is when you find one, don't dl it, and can't find
it again. the Fletcher mod to make your own arrows I lost
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Fletcher mod
is at http://www.euro-morrowind.com/ and Flame Sword I
am trying to contact the creator I should have it for ya'll who want
it very soon.
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Hey
Iamhere when you get some free time (although I'm sure those
times are few and far between). Next time you update your list, I
suggest you remove Morrowind-Mods from it. Although there is
some talk about someone else taking over it (It's almost assured it
will happen), it might move to a different url, and it is
down right now.
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Thanks for
info. I was gonna update tonight anyways so I will fix it all
correctly. Yes and time is few and far between for the both of us.
ehehehehehhe
Look For Mods Update Tonight.
Starbuck-
Your best 2 mods are on the main page of our site http://www.balmora.com/ enjoy. Also all of the
mods in my list will most likely be available there in the coming
weeks. So no more looking for them they will all be in one place.
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I noticed
HellsBishop posted some errors concerning Morrowind Abodes products,
which raised my furry eyebrows, but then immediately posted the
reason the errors were occurring. Several people have e-mailed me
with similar problems, and until now I didn't have an answer for
them.
Thanks for creating this thread. Since I'm always at
work or working on Morrowind, I never have time to test with other
mods.
Thanks again,
Soroush Architect, Morrowind
Abodes http://mindhook.com/morrowindabodes/
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where can i
get the Flaming Sword and the Blue Flaming Sword? i tried those
websites but they don't have those files anymore.
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I can't find
the Blackbone Armor, Blades Armor or Helm of Sheogard, I sent y an
email but don't know if you recieved it. if anyone else knows where
I can get them I'd he much obliged.
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Oh yah,
Morrowind Summit has a Mod Called "Children of the Night" that seems
EXTREMELY Interesting. Thought you'd like to know for your tests. As
everyone else has said awesome job with your work, I'm sure the
entire morrowind community appreciates it.
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I will
typically relist a file that is requested.
Flaming sword is
now under the Armor&Weapons section along with lightsaber. I
can't seem to locate my copy of the blue flame sword but i"m
looking....
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So far,
"Children of the Night" looks good and seems bug free. Excellent
premise!
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If you have
played them, which do you like better :
House in the Hill
or
Balmora Keep
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Well if the
house in the hill is the one with the balcony it would be that one.
Other than that my favorite is still House D'Orthay and second is
Wolfen Castle.
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For those
looking for Bank v2 and can't find it on Balmora.com(even I can't
find it anymore). It is available on http://www.morrowindfiles.com/ and should be
available soon on Morrowind Summit as well.
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For those
looking for Fletcher Mod and Barenziah Uncensored (both of which
were mentioned for safety/compatibility), vist locklear.tripod.com.
That site will always have the latest versions, as well as status
information on any future versions of FletcherMod or other projects
by that author. I know this because... I'm him. :-) Just a note,
FletcherMod 2.0 is currently in the testing phase, and adds support
for making bolts, in addition to arrows.
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You know what
would be really great, I don't know how feasible it is, but it would
be cool if you zipped up all the mods in one big file. Or maybe a
couple of medium sized zip files. I personally get frusterated
trying to find all of the mods. Maybe it is just me but either the
names aren't the same as in your list or they are just no longer on
some of the pages. Spent a few hours trying to find them and finally
just gave up. But never the less, an awesome job you are doing and
keep up the good work. It is greatly appreciated!!!
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Only problem
with one big tarball (er, ZIP file, too much Linux, sorry) is that
many mod authors wouldn't like that idea much, myself included.
Through no fault of the person who makes this massive ball of mods,
credit, questions, and complaints will tend to be directed to them,
instead of the author of the mod. I don't mind people sharing my mod
with others who can't find it (although it's on Euro-Morrowind,
Morrowind Summit, and my own site, so there's no good reason for
MINE at least to be hard to find), but I don't want it mushed in
with a bunch of other mods. If the mods are worse than mine, it
makes my mod look worse for being with them. If they're better than
mine (of course, that's impossible, NOTHING is better than
FletcherMod...), mine sort of gets drowned out.
I understand
the convenience of a large mass of mods, but speaking as someone who
makes those mods, I want to be able to make sure that my mod stays
mine--not part of someone else's giant amalgam.
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Not only that
but sometimes these plugins get updates. So if it was combined then
it would probably get a bit messy. Not to mention it would be about
107mb At least thats what my disks say.
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bump
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Umm...
sticky/pinned threads don't need bumping...
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hehehehehehehe
good one.. There's a first for everything I imagine.
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thanks for the
list mate, havent installed it yet but hey i want to complete the
main quest first.
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Btw
Iamhere, Morrowind-Mods is pseudo-up, most of the downloads
are working, and the site is looking good. Redice/Ty's Evil
Friend (the previous owner and creator of Morrowind-Mods) has
passed the torch to PsiSoldier. Just wanted to let you all
know.
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yea a single
file would be way to big mines running at 406 mb
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ANNOUNCEMENT:
As of right now, every mod on this list (with two exceptions
that neither I nor Iamhere can find now) is available at
[url=www.dragonsight.com]http://www.dragonsight.com[/url] (along
with a bunch of other mods that our staff has decided that we like).
Stop by and visit our lively, but uncrowded, forums while
you are there.
It is our intention to continue posting
everything Iamhere reviews. If any of you have or can find a copy of
the Firefly Mod or BlueFlame Sword, please send the file or a link
to mailto:beowulf@dragonsight.com or pshylocke@dragonsight.com
and we will put it up to complete the collection.
Dragonsight is members-only for downloads, but the
membership process is painless and totally confidential. Those with
software firewalls may have to turn them off to download from our
site.
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I just thought
I would take a moment to say how much I appreciate your work..I am
one stubborn sob though and try my best to make mods work
together..if anyone would like to post mod conflict problems to this
thread I will attempt to explain how you can make them coexist
peacfully, with a little (or alot) of time spent in tes and tesame..
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Thats great
man I could use the help with all these people sending me there
problems majority of them are using my list and then a ton others
that are not there. Sorry I cannot do as many updates to keep up
with the supply rate but I do have an update coming in the next day
or so with 20 to 30 more mods that are compatible.
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ANNOUNCEMENT:
Thanks to Baalthazaar and TheLys,
[url=www.dragonsight.com]http://www.dragonsight.com[/url] now has
ALL of the mods on Iamhere's 7/21 list. Firefly and BlueFlame sword
are both now up.
When Iamhere releases his next list, you
will also find all of the new entries at Dragonsight (we already
have 11 of them, but I won't tell).
Edited by Beowolf (08/09/02 06:51 PM)
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hehehe Beowulf
your fast as fast can be and always there for me. I appreciate it
all my friend. And yes 11 new ones soon to appear on my list are
already there as well as 10 more to be soon.
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Just keep up
the great work. We have all benefited from it.
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Hey
Iamhere just to let you know. Morrowind-Mods now has a good tut on installing
Morrowind Mods for complete beginners, it should cover most problems
they would run into. If you see anyone struggleing (or you like it
enough to post it in this topic) feel free to send them to it. Check
it out!
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word of
warning...the stargate mod adds an empty dialog line under
advancement...if you load any mod that adds a faction after the
stargate mod you will be unable to advance. stargate also adds a 3rd
portculis (sp) to ghost gate and you will be unable to get into
ghost gate without flying over the fence...
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Starbuck-
Thanks for the info.
Rastill- thank you for the info aswell.
I did not search this mod fully as I stated in my section I guess I
won't be doin that anymore. Well time to go find out why it is doing
that.
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Most if not
all of these seem to have a missing master file, so far have tried
out Ninja v1.0, no good there, tried Samurai, no good there, did try
a Khaji mod to no avail, only ones tyhat have actually loaded are
the Abandoned Flat, n DC Mod for a Condo in Balmora { BC ? } and of
course the ones from Bethe * Official * ones work. I think the
PROBLEM is the new patch otr somesuch, have loded alot of mods and
keep getting same error msg. Missing Master file needed to run this
???????. Do you wish to load even so? y/n Thats it, is all I get for
all the time took to fine, dwnld, unzip, n install to Morowind data
Folder, the files do come up on adding files option, and i check
them, thern when game loads Misssing Master file error ! any have or
know of a good Stealh, Ninja , Assasin kinda new race mod, or any
that enhcnces some exsisting races towards a stealh/ninja/assasin
character?? btw, will these mods that DONT work, get an update so
will work with new patch? Thanks and res[ects to all. I be back ina
few, got to Un-install MW to get rid of all those useless mods.
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Sorry to say
but all of these mods work fine you just have to save them in your
editor one at a time my friend. That will fix your little master
errors.
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so when we
gonna see the next update?
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Yikes! my Bad
"{ and apologies, i did read bout using the TES to open em then
saving to change the date, ALL are working fine. again my apologies
and respects to you. and as always ---- Respects to All.
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Hey no sweat
there TwoFeathers I was just lettin ya know. : )
SilverStreak my friend I have been through mucho stuffo in
the past month. I have been doing a little less because it is school
time for my kids and with my daughters surgery and my business it
has taken away my time but it has still been one of my more
dedicated projects....after my family. Anyways I have about 26 plus
7 more plugins coming shortly. I have been neglecting my post but I
am required to think..... wife. 2 little girls. and roof so forgive
me but all that is needed to do this heehhe it's kinda hardcoded in
me. : ) I will have those new updates and some new content for you
guys sooooon.
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Not a problem
man, no REAL rush. I was just wondering since the last post you
mentioned anything about a comeing update was like auguest 8th or
something
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thanks for all
the info.
as well, could you please direct me to where i can
DL the Barenziah Uncensored?
thanks.
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there's
actually two different versions available. http://www.dragonsight.com/ has one and http://www.euro-morrowind.com/ has the other.
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that
dragonsight place is sweet!
thanks.
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Silverstreak,
If I recall correctly (its been a while), they are actually
the same mod with different names attached to the zip. I do remember
getting Iamhere's list and searching everywhere to find this thing,
only to find that when I opened the .zip, it was the same file that
we already had. That's the problem when there are no readmes
attached in a .zip.
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I had thought
that at first too but the reason I thought other wise is that the
ESP files are named differently
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Ah, then this
is not the exact situation I remembered; sorry. As I said, it has
been a while. Either that, or they have a newer version since then,
which is also possible. I've never actually played it. Dragonsight
appears not to be available at the moment, so I couldn't check to be
sure.
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if I remember
right the one on Dragonsight is called rbq.esp(or sumthin like that)
and the one I got from euro-morrowind is berenziauncesored.esp
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Yeah, I just
found it. You are indeed correct. Sorry, wasn't trying to confuse,
but the story was true. I guess it didn't find it on EuroMorrowind.
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no biggie man.
You did alot of awesome work at Dragonsight.
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Aye 2 versions
but both work I tried both I prefer the newer of the 2 though.
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Hey, thanks, I
appreciate that.
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which one is
the newer one? lol
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By the date on
the .esp, it would appear to be the one currently on Dragonsight.
I'm sending them the other one also.
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Yes the date
is a sure sign tell. hehehe EVERYONE EXPECT THE UPDATE FOR MY LIST
THIS COMING SATURDAY. : ) Sorry for the long wait.
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Great job
Iamhere, just one question, have you marked any of the downloads on
'dragonsight' to tell us which ones are on your list? again thanks
for all you time on testing.
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every plugin
in my list is there plus more. Just write the list down for
reference then head on over there and check em as you get em. Just
remember to become a part of dragonsite and not just to take from
the COVE. Please give your mind as well it is a terrible thing to
waste.
Iamhere Moderator and Watchman of the Cove http://www.dragonsight.com/
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it is
officially saturday.
::starts to chant::Update! Update!
Update!::stop da chantin::
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Ok guys/gals
it is what you wanted and what you get. I have added 41 mods to the
list starting from the top down. Enjoy... : )
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Katkall |
Curate |
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Reged: 07/01/02 |
Posts: 642 |
Loc: Lets just say it isn't lithuania
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maybe a mod
that makes the fishing pole the ultimate weopen against what you
guessed it fish that would rock one hit kills for those annoyin
little toe biters
-------------------- Fool Me once shame
on you Fool with me twice claim your body at the nearest morgue.
Being me is a bannable offence, don't be me.
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How do I get
the Sunder?
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Hey Iamhere,
great that you still keep this updated! A small hint though: Only
the newest Modern Adventurer issue should be installed at any one
time - it incluse all older issues.
Cheers
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aye I new that
guess I should let it be known. One thing though does your readme
not say this anymore? I did not read it as I am comfortable with
your mod.
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Also Stargate
mod is being removed until cleaned or finished.
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I would like
to add, it might already have been added theres sooooo much, that
the mod, skoomamerchant_0701 which can be found on morrowind summit
(im not sure about all of the other sites) reeeeeallly screws up
your game. its a cool idea but it doesnt work with the main game
alone or any other plugins
-------------------- There
should be Narwhals in Morrowind
Yarrrr Booty For ALL!!!
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Iamhere
You speak about being able to get the mods from Dragonsight
but that sight does not allow people to register. The reg for the
forums and the site have been merged it says but when you go to
register for the forums it says
"The board administrator is
no longer accepting any new registrations at the moment"
Its
too bad b/c I wanted to get the mods from there
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Hmmm it news
to me. Sorry to hear that and I will speak with Pshylocke and see
what he says. I know he has been having a small problem as of a few
days ago so maybe that is it. I will PM you shortly.
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zodden - RE:
Dragonsight.com registrations. You are unfortunately correct, but it
is not intentional. I haven't had time to fix this but will do so
tomorrow night. You can e-mail me and I'll set you up (tomorrow
morning) manually.
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Be carefull
with castlevania. I received a big nasty bug in combination with the
official firemoth plugin. With castlevania you don't arrive on the
firemoth island if you travel there with the ship, you arrive 10
meters under water and the hills are levitating 2 meters above the
water. Don't know if this happens everytime, but check this out
if you try to play both.
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I already
found this problem and when I post my next update I will be making a
note of it in the list. That way people can choose which one they
want.. But thanks for taking the time to point it out.
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this is a
GREAT help!
i just downloaded a ton of plugins and as soon
as i went into my game, i had a message about errors that would
render some of my plug ins unplayable. however, there was NO list of
which ones weren't working. ::sigh:: i guess its the latest patch
doing this.
anyway, with this info, i'm going to go in and
and uninstall everything and start off fresh with some of your
suggestions. they really look great!
thanks.
V***V
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You need to
open the editor and save each plugin one at a time to remove the
errors. You will be good to go after that. With no problems .
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OMG! i forgot
about doing that!
thank you SO much for reminding me!
V***V
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I have done a
small interview with Puma Man about Giants 2.0
Q. What
was your main reason for coming up with the Giants and Giants
2.0 Mod?
A. I wanted to put back in the creatures I had
come to love from Daggerfall. I love Daggerfall. It's virtues
far outweigh its shortcomings.
Q.How many creatures
are included in the 2.0 version?
A. I just counted 25
species in all. Within these species are more than 80 creatures
each different in some way. I've really lost count maybe I'll
sit down and count each one when I'm done and surprise my self.
;P
Q. Will you be continuing Giants Mod passed the 2.0
version?
A. Yes there will be a sequel (of sorts) named
GIANTS II. It will add some new creatures but it will be much
smaller than this mod in scope. It will center around a
quest and the creatures involved in it mostly instead of just
adding in creatures to MW. There really is no need for another
huge creature mod like GIANTS because Horatio's level merging
tool would allow any creature to be added one by one without any
incompatibility.
Q. Do you have any plans of including
your own new creatures made by you?
A. I think i have
gotten the reputation up to now of borrowing stuff by done by
other modders and putting them together into my own creature
mods. In v2.0 ever since i got a skinner (someone to take
textures off so i can paint on them) I've been able "finally" to
put my artistic skills into my own mods. You will see that
most of the new creatures are completely my own creations
(except for the meshes, of course). There is still a lot of
stuff that is borrowed. For example, the new ascended Mummies
come from ^_^x Kenshin-dono's "The Scorned" completely intact
with no changes done by me. The Trolls are made from his
werewolf designs but entirely re-textured by me made to look
well...like Trolls. The Sea Titans were made head to toe be
me. Whatever is not mentioned in the credits section of the
readme.doc was made by me.
Q. After playing the first
Giants I found it an excellent add-on what were your first
thoughts?
A. I thought the Npc creatures needed to be more
like real MW creatures. Since they were essentially Npcs
guards would not attack them. I also thought that just
re-sizing the creatures of MW was not enough of a change to
make one believe they were new creatures. I really wanted to
re-texture them. Finally i got my chance to fix these things
thanks to my excellent team.
Q. Did you have any
initial problems making Giants that could be fixed or
bettered by a more complete breakdown from Bethesda of how
to include and make new animations?
A. Oh yes. But
still, one can manipulate the editor to modify animations
sometimes to a very satisfying degree. The new traditional
Mummies i made were made to move very slowly one foot at a time
and the corprus stalker default animations are almost perfect
for them. The Giants now use a "Force Sneak" script which
forces them to crouch some when they walk giving them a
brutish and primitive walk.
Q. Did you have any
problems with the sheer size of the Giants and the pathing
and or objects getting in the way of there movement?
A.
Not really because I leave HUGE creatures for outdoor areas.
They will get stuck not much more than most of the other
creatures do from what I've seen.
8. Feel free to
thank all who participated in the production of Giants 2.0
here?
I want to give credit to the co-authors for
providing their own original creations. Intelligentsia created
the shades and all their cool custom weapons. He also solved
the nocturnal creature issue I was struggling with in silence
when he made them. His discovery allowed me to make all the cool
nocturnal life you will encounter in GIANTS v2.0. Horatio
who did all the complex scripting also did the Glass Golem, the
Ebony golem, Spriggan Famine and my favorites "Shalk Stalkers".
He also came up with the GLOW feature you will see in GIANTS
2.0. Prometheus (Jens) was my skinner and he also did some
3ds Max work on the mod too. His skinning was invaluable.
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its guys like
you *sniff sniff that make me feel like we actually accomplished
something! lol i would like to thank you iamhere for making a great
post although this is an old one i just saw it lol
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Taken with a
thanks in reply to you my friend.
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Hello Iamhere
just wanted to report a dialogue bug in the "Hulgar" mod. It's a
underground dungeon with a trap door entrance at the sign crossroads
outside Balmora. The bug takes away the "Latest Rumours" option from
the game. I removed the mod and got the options back. Kind of
strange for a dungeon mod to this i think.Am using Moonspawn v1.3.3
so maybe they conflict or something.By the way i still have
Moonspawn installed with no problems. Well that is all just wanted
to get the info out in case anyone else runs into this. Thanks
always for your ceaseless efforts in making our mod use less
troublesome.
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Hmm Hulgar
huh. Is that even in my list? If so I will check it if not I will
check it anyway
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Avoid Hulgar!
That's one of the first mods i ever worked on to make better and fix
up.
Unfortunatly I found no way to fix the Dremora dialouge
it screws up.
All the dremoras (like the one in that shrine
in Maar Gan) will say "Please help me kill hulgar...."
No
good.
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ooooooo k I
will not touch it.
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Thanks Iamhere
for offering to check it even though it might not have been on your
list. I did not know you had a dirty list along with the tested and
cleaned mods list. Oh and dont be disappointed about not being able
to fix it.I just downloaded it this past weekend so its no biggie
just wanted others to know about the bug.
Thanks PumaMan for
the important info and saving Iamhere from waisting his very well
used time (at least i think so) on a impossible mission.
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No sweat and
thanks for everyone who helps out.
Hellbishop ye I keep a
list somewhat all over the place but I will get a complete list
compiled and post. See I still try the non compatible mods in
seperate lists. every once in a while the ones not compatible with
the list will be compatible with others. That way I can start a new
list for plugin compatabilty. And then we will have 2 lists. But
there are so many to keep up with its crazy every day at least 1 to
2 new plugins.
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I dunno if
this has been said already but the "join all houses mod" (the one
that spawns the NPCs from other houses that you have to kill in
house quests behind you this mod was made by whoevers email is heph@heph.org) is incompatible with
the green uverith mod; it makes your stronghold dissapear
-------------------- There should be Narwhals in
Morrowind
Yarrrr Booty For ALL!!!
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Mephisto |
Diviner |
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Reged: 04/25/02 |
Posts: 2778 |
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Iamhere: If
you have some time I would love if you could test Rogues 1.1. I
tested it myself but I will feel much more at ease if you did it
too:)
If you would like to do it you can find more info
here: http://www.elderscrolls.com/ubbthreads/showflat.php?Cat=&Board=UBB7&Number=814353&page=0&view=collapsed&sb=5&o=14&fpart=&vc=
-------------------- ---------------------------------------------
"I am the spirit that negates."
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Ok no problem.
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I don't know
if this mod is in here or not but I just spent an hour and a half
removing my mods one by one to see which was the culprtit that was
screwing up the publican dialouge, namely Shenk's at Caldera.
ARRRRRRGH! It is some mod that is suposed to add a new town
somewhere called "ALA new town" by Paul van Dieken (CopyD)
Its a pretty ambitious sounding mod with new sounds and other
stuff but AVOID IT untill this guy can get that fixed!
:-/
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Mephisto |
Diviner |
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Reged: 04/25/02 |
Posts: 2778 |
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Uhoh, thats
pretty sucky. You know what? The version on the summit is the beta
version, but he didnt say that anywhere:( He working on it right now
so if you mail I'll gues he'll be very thankfull. The beta version
also messes up some other dialogue btw...
-------------------- ---------------------------------------------
"I am the spirit that negates."
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Thanks Puma
Man for the info. I downloaded it last night and was gonna test it
today but now I am not. At least for now.
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I had that mod
installed a while ago... only thing I noticed was the town was
laggy, and the dialogue topic for ala and glass mine showed up for
everyone in morrowind... I found it kind of annoying when the
creeper could tell me about ala... and the houses and mines looked
like a copy/paste job(while checking with the console, I noticed the
ownerships of the items/containers in houses belonged to npc's that
I knew were in other towns...). The short wood elf guards were funny
though, :P.
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"and the
dialogue topic for ala and glass mine showed up for everyone in
morrowind... I found it kind of annoying when the creeper could tell
me about ala..."
That also happens with a mod called
"Laputa" in which everyone in the Zafirbel Bay said "welcome
to the city of Laputa".
There was a "Laputa II" made later
but i never played it so i don't know if the creator may have fixed
that by then...
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I have played
Laputa 2 but never saw that error. I better double check on that...
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I think this
is a great Idea.... I was afraid that mods would get redundent
and then one would come along that was not compatible with all the
other mods.
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NaMpIgAi |
Acolyte |
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Reged: 09/27/02 |
Posts: 154 |
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where do I
find the BlackBoneArmor 2 mod?
-------------------- a man
who knows when he has enough, will always have enough - Lao Tzu
~The pain of war cannot exceed~ ~The woe of aftermath,~
~The drums will shake the castle wall,~ ~The ring wraiths
ride in black, Ride on~
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Balkhan |
Acolyte |
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Reged: 07/16/02 |
Posts: 191 |
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Iamhere, can
you tell me if this combination of plug-ins is compatible? (I heard
Cloak of Mykul may have problems - isn't Cloak Collection an uprade
of this plug-in?) I'm sort of a newb at this....
I'm using
Giants 2.0 Giants - Dragon Add-on MW Advanced -
Passive Healthy Wildlife (Puma Man merged them) QBH Drow Race
1.4 Cloak of Mykul Black Hope Camping Inscription
Enhanced Sound Bitter Coast Sounds Master Index Real
Signposts Rogues Wakim's Game Improvements (only the Flee AI
one) Traveling Merchants Helm of Tohan
I did use
Horatio's Leveled Creature List merger. Everything seems to be OK
but I didn't have much time to play last night.
Thanks for
any help, Balkhan
-------------------- Screenshots [/url] http://www.cuneo.us/tesmw/browse.php?dir=Balkhan
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Ok here
goes....... You can remove the Cloak of Mykul because it is
already in the Rouges Mod and The Giants Mod. I have had some
problems with the Dragon Add-on so I do not use it anymore. I have
not checked the Black Hope Camping mod but I do not forsee problems
with it because I have friends that use it with my list and have not
had problems. Other than that no you should not have any problems at
all. I would recommend you getting the Leveled List merger created
by Horatio also and using it to combine the leveled lists in some of
those mods. When you download the Leveled List program read the
readme it is pretty self explanatory. What it does is make all of
your leveled plugins into a master list so they all work great
together. Well that is about it so enjoy the game and the
experience. Happy Halloween
IAMHERE
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Balkhan |
Acolyte |
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Reged: 07/16/02 |
Posts: 191 |
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Thanks for the
advice.
What kind of problem did you see with the Dragon
add-on?
I was cleaning Heros Hovel Lite with TESCS and got
an error message related to dialogue - and I'm sure it was dialogue
from the old Imperial soldier who ran off with the Lord's Mail. I
went ahead and used it anyway. Have you seen this before?
Thanks, Balkhan
-------------------- Screenshots [/url] http://www.cuneo.us/tesmw/browse.php?dir=Balkhan
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Yeah I have
seen it and it did not get in my list. At least the lite version. As
for the dragon Add on I just kept getting corny little errors and
animation errors. I know there is a patch for it but I just gave up
on it. Because I use Creatures of Morrowind which uses the dragons
and there pretty clean.
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The only
problem that could occur with my Dragon add-on is because it is
"older" than most other mods OR if its installed wrong.
Dragon add-on is one of the simplest and least complicated
mods in existence.
It does not add anything to or changes
any leveled list so it works with any other creature mod and
Horatio's Leveled list merger is NOT needed at all.
Iamhere,
try re-installing it fresh and correctly and update it with the
editor.
Edit: Howerver if another mod uses the same "dragons
data" i.e. nifs, etc.. then there will be problems if that data is
changed somehow in the other mod.
Puma
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Balkhan, I
disagree about removing the Cloak of mykul since GIANTS 2.0 uses
Mykul's cloak of three.
Cloak of mykul is totally seperate
and looks quite different from the cloaks in Cloak of three and both
mods use seperate data so they are compatible.
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He has more
than enough plugins with mykuls cloaks to not need Cloak of Mykul. I
did not say it was not compatible either though. I said he really
does not need it. And Rouges mod has all of the same cloaks as cloak
of mykul so once again Balkhan as I said before you do not really
need it.
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Um... what
about the dragon add-on. Is it working for you now??
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Yeah it works
for me fine now. But No need for it when I have the Creatures of
Morowind Mod which adds the dragons plus Lady E's creatures. Would
you agree?
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Hmm.....
Creatures of MW??? that uses the dragons add-on Drags?
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Mephisto |
Diviner |
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Reged: 04/25/02 |
Posts: 2778 |
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Rogues only
has the BLACK robe and cloak, the other versions are in the CLoak
Collection...
-------------------- ---------------------------------------------
"I am the spirit that negates."
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Duh that is
what I meant Cloak Collection. HHEhe My bad.
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i think this
is very helpful thx
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fds |
Initiate |
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Reged: 08/08/02 |
Posts: 64 |
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Hello
first, thanks for your test work!
Now the questions:
Is there a site with the all list? Is there a list of "do
not try because it will ruin your game" mod's?
Thanks
again
Filipe
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Yes it is
dragonsight.com in the forums.
No the reason being is it
takes me so much time to gather data and check the mods for the
compatible list. But if you would like Ican email you a list of mods
that have caused me problems if you would like.
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Hey, thanks
for all this - it saves SO much time.
I can't get the ninja
mod to work (the first one). Even if i open and save it in TCS, it
still gives the master file message - i even tried re-extracting it
and saving but that still didn't work.
Also what section of
dragonsite is the castlevania mod in - i looked in them all but i
coudn't see it (curse my blindness).
Lloydus.
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fds |
Initiate |
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Reged: 08/08/02 |
Posts: 64 |
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Yes I would
like that.
So please when you have some time email me that
list.
Thanks
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Would help if
you gave me your email hehehe
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Oops. Ah well
here's my mail if u can help with the ninja thing ( i found the
castlevania mod - it was on morrowindfiles.)
lloydus_the_lizard@hotmail.com
Lloydus.
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fds |
Initiate |
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Reged: 08/08/02 |
Posts: 64 |
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Really really
sorry ;-(
Filipe.Silva@fe.up.pt
Thanks again
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Stungthumbz |
Disciple |
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Reged: 11/19/02 |
Posts: 1212 |
Loc: Odai Plateau | |
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Wondereful
work! Please do continue!
-------------------- Member:
..::|| The Forum Scholars Guild ||::.. Specialty: Game,
Miscellaneous Quests
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UPDATE FOR
MODS DUE TO ARRIVE 1/15/03
The Labrynth of Lost Souls due to
arrive: 2/2/02
The Introduction Mod for The Prophecy
codename The Underdeep due to arrive: 3/2/03
The Storms Eye
due to arrive: 3/10/03
The Prophecy due to arrive: Summer of
2003
Gotta get back to TESCS work to be done hi ho hi ho la
la lala la la
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Thanks for the
update Iamhere.
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IAMHERE,
Keep it big daddy excellent work..........hey just curious but
do you use tornights conflicy tool or you still doing all this by
hand? qwert
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70 percent by
hand 30 percent by conflict tool. You actually have to get into the
game to see for your own eyes. I use the advanced editor alot to
just to see what is in the plugin.
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you are too
good! Nice work.
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I'm happy to
see you're still working on this, Iamhere!
Much of the work I was doing was based primarily upon your efforts
(and Arkenor's, who seems to have disappeared again), and I'm sure
it will continue to provide excellent information for mod users in
the future. Thanks so much for all you've done to help the Morrowind
community!
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Thanks alot.
And yeah I try to juggle it as much as possible. But the great thing
today is I have a 3 day weeken starting now free from everything.
YEAHHHHH so expect some updates after I beta these 3 mods I have
just recieved.
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A link to
Modern Adventurer 5: http://www.rpgplanet.com/morrowind/chalice/back/back-list.asp
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Sinik |
Initiate |
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Reged: 11/08/02 |
Posts: 53 |
Loc: Here, ...and Now | |
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don't know if
somebodies mentioned it yet, but dragonsight's gone private...you
have to have admin access to enter the file area.
is there
anywhere else with a full complement of the files listed?
-------------------- I'm not antisocial, society is
antime...
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Actually they
have gone way away from morrowind stuff to. Well there actually
getting rid of all the mods the last I heard.
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Gothik |
Initiate |
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Reged: 12/04/02 |
Posts: 67 |
Loc: Morden, UK | |
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In reply to:
Just found out some info why i may have been getting duplicates
in the "Your Balmora Residence" mod and Borjst weapon pack1 and
left over graphic traces when uninstalling them.I installed the
latest bank mod that came out last night (looks really good) in
the readme it says it has problems running with other mods that
change the main script and that its not compatible with saves of
the older version of his bank mod that this created duplicate
items etc. in the world.
Ok, ok I'm a little late with this one but I
too run the Your Balmora Residence mod and I too got the duplicated
doors & flags. Thing is I am not and never have run the Bank mod
that was mentioned. The only plugins I was running when the error
occurred were all the Bethseda plugins, No Cliff Racers & Your
Balmora Residence. (I wanted to run a relatively "pure" game before
I loaded down the Island with a ton of new stuff).
I have
since started a new game and the duplication error doesn't seem to
have repeated itself (yet), so I'm hoping it was a temporary glitch.
Oh and has Isle Of The Dead caused anyone any problems? I
installed it recently and when resaving it in the editor I got a
load of error messages (mainly relating to dialogue strings).
Everything seems OK, but I'm still a little dubious about it. Any
opinions?
(And if the answer is further up this thread just
instruct me to look there - I'm at work and I didn't have time to
more than skim the thread).
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LOL This is
still here! Nice Iamhere for getting pinned, lol i read this post on
the first day it was well, posted. I'm just getting back into
morrowind so i thought i'd look around the forums... and well i
found this and decided i could at least post to say hi. But my main
reason is im making a new modification that will be more expansive
than any mod released! I estimate it will be the size of the
tribunal expansion but i can't give much away as im still just
brainstorming ideas with a local mod team. But once we get a
title/site/story, you'll be the first to hear from us. Also i have a
list of mods that has most pertaining to yours, but they (in my
opinion) are more balanced and tested as there were some cheating
mods in your list (one mod had 300 ebony and 600 glass just laying
around). This list requires horatios leveled list merger and
tribunal: -Giants v2 with patch 5 (latest version) -Moon
spawn ver 1.2 -Ninja mod 1,2 -Samerai pack ver 2
-DragonRecognition (they should pay you with some respect
) - Multi-mod latest version (its a simpler adventurers mod that
doesnt have such drastic changes) - 20 birthsigns -Real sign
post - Kobu's Damage Report 1.0 -Eldar plugin
-Castlevania -Dread Legion - Indy bank mod (final
version) - Wolfen Castle -Lilacor v2 (FAVORITE MOD, Very
funny) -Gladiator -Inscription mod -Armorer (final
version) -Abandoned Flat v2.0 -Giants-dragons (note: they
are a bitch to kill) -Clean children ver 2 number one -Dagon
fel well -Traveling merchants (i recommend this guys scripting 4
dummies as well, its helped me a lot) -Alexander the great's
hideout (may have a different name) -Pesuasion Response
-Nehfaern Sanctuary -Cloack Collection (i cant find mykuls
cloak mod) -Marksman mod -Chess v4 (great fun, put in the
house where you drop your loot and everytime you visit, make another
move) -Helm of sheograth -Wilderness mod (bye puma man, adds
some ambient life) -Modernadventurer v 5 (i was making a mod
just like this one, Called the Vvardenfell gazzette but they beat me
to it
) -Kai_threepack (i actually have no idea what this is, but i
use it :P) -Improved thieve expierence - Cave of Woe v13b
-Dodge mod -Abandoned subway (not great mod, but cool idea)
-Brother Junipers Twin Lamps (wonder why morroind referred to
twin lamps but never actually applied it ?) - All the official
mods -The 3 shades -Assasin's armory -Attack on Ynysmon
-Quarra Clan -Crooked Tower -Earthly Delights -All
of dale french's mods -Chamber of Flies and some other misc
mods that i dont reccomend like natural skins or a bunch of house
mods. All these mods can be obtained at www.rpgplanet.com/morrowind or http://www.morrowindfiles.com/ If not look on
iamhere's list
I'll update either here or another thread
when i also have time (im very busy :P). But i also have one
question before i go, i seem to have a broken quest and do not know
how to find the root of the problem (trust me i've tried). When I am
to ask the orc in the mages guild in balmora about the nerevarine,
the nerevarine topic isn't there. I'm reluctant to change her script
as she is needed for a later quest and i dont want to well, ruin
that quest. Look at my list and see if you know a mod that may
interfere or tell me a safe way to solve the problem.
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LOL This is
still here! Nice Iamhere for getting pinned, lol i read this post on
the first day it was well, posted. I'm just getting back into
morrowind so i thought i'd look around the forums... and well i
found this and decided i could at least post to say hi. But my main
reason is im making a new modification that will be more expansive
than any mod released! I estimate it will be the size of the
tribunal expansion but i can't give much away as im still just
brainstorming ideas with a local mod team. But once we get a
title/site/story, you'll be the first to hear from us. Also i have a
list of mods that has most pertaining to yours, but they (in my
opinion) are more balanced and tested as there were some cheating
mods in your list (one mod had 300 ebony and 600 glass just laying
around). This list requires horatios leveled list merger and
tribunal: -Giants v2 with patch 5 (latest version) -Moon
spawn ver 1.2 -Ninja mod 1,2 -Samerai pack ver 2
-DragonRecognition (they should pay you with some respect
) - Multi-mod latest version (its a simpler adventurers mod that
doesnt have such drastic changes) - 20 birthsigns -Real sign
post - Kobu's Damage Report 1.0 -Eldar plugin
-Castlevania -Dread Legion - Indy bank mod (final
version) - Wolfen Castle -Lilacor v2 (FAVORITE MOD, Very
funny) -Gladiator -Inscription mod -Armorer (final
version) -Abandoned Flat v2.0 -Giants-dragons (note: they
are a bitch to kill) -Clean children ver 2 number one -Dagon
fel well -Traveling merchants (i recommend this guys scripting 4
dummies as well, its helped me a lot) -Alexander the great's
hideout (may have a different name) -Pesuasion Response
-Nehfaern Sanctuary -Cloack Collection (i cant find mykuls
cloak mod) -Marksman mod -Chess v4 (great fun, put in the
house where you drop your loot and everytime you visit, make another
move) -Helm of sheograth -Wilderness mod (bye puma man, adds
some ambient life) -Modernadventurer v 5 (i was making a mod
just like this one, Called the Vvardenfell gazzette but they beat me
to it
) -Kai_threepack (i actually have no idea what this is, but i
use it :P) -Improved thieve expierence - Cave of Woe v13b
-Dodge mod -Abandoned subway (not great mod, but cool idea)
-Brother Junipers Twin Lamps (wonder why morroind referred to
twin lamps but never actually applied it ?) - All the official
mods -The 3 shades -Assasin's armory -Attack on Ynysmon
-Quarra Clan -Crooked Tower -Earthly Delights -All
of dale french's mods -Chamber of Flies and some other misc
mods that i dont reccomend like natural skins or a bunch of house
mods. All these mods can be obtained at www.rpgplanet.com/morrowind or http://www.morrowindfiles.com/ If not look on
iamhere's list
I'll update either here or another thread
when i also have time (im very busy :P). But i also have one
question before i go, i seem to have a broken quest and do not know
how to find the root of the problem (trust me i've tried). When I am
to ask the orc in the mages guild in balmora about the nerevarine,
the nerevarine topic isn't there. I'm reluctant to change her script
as she is needed for a later quest and i dont want to well, ruin
that quest. Look at my list and see if you know a mod that may
interfere or tell me a safe way to solve the problem.
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Well it could
be a couple of different plugins your using that mess up dialouge
topics or rather change them around. Its that and Tribunal. I know
Tribunal and Ninja Mod 1 or 2 forget which one but it changes topics
around. Also in a few other mods you have. PM me
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well hmmm,
wonder why my list was posted twice, thats weird
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Hey. Reading
through this list reminds me of a project I wanted to do, but
couldn't find out whether it's already been done or not.
The
basic idea is a general world improvement mod, which would in effect
be gathering up mods like Rhedd's Heads, Adventurers(or other mods
in the same vein), Real Signposts, and other mods with don't really
add new objects but just make what already exists work better and
look nicer. The idea would be to combine all these mods into one
seamlessly, test them, and release a nice, single package for
cosmetic and gameplay changes.
So my big question: Has this
been done before? Does this sound like a good idea/bad idea?
If the idea sounds good, I'll follow up with more info on
how I plan to go about implimenting it.
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Its a good
idea I could not agree more. BUT <--- (I hate that word) there
are so many many, many, many, many diffferent reasons why this would
be a very, very, very, grueling task.
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Yeah, I know.
I've been boggling my mind for awhile now just thinking about how to
go about it. I think to begin with, I might give a call out to
people to throw in their opinions of what plugins should go into
this pack. From there, determine which ones make the cut and which
don't, then contact the authors and get the okay from them to use
their plugins for this combo, and then assemble the final draft of
plugins and begin combining them. I've got some webspace that a
friend is allowing me to use, so if this project becomes more than
just an idea, then I will put up a webpage there, and possibly a
small bug reporting forum for testers and end-users.
I think
the two greatest challenges of such a project would be a) deciding
just what plugins should go in and b) putting them together
bug-free.
Having said that, does anyone have suggestions on
what plugins should go in such a package?
The criteria is as
follows:
Any plugin that -- tweaks game values to
improve performance and/or challenge -- improves on models and
textures (e.g.: Rhedd's Heads) -- improves sfx and/or music
-- changes the way NPCs behave to give a better feel to the game
(e.g.: more realistic reactions to not wearing any clothes, people
actually going to sleep at night, etc.)
This is just a
start. Other plugin types may be considered for the future, but to
keep this project simplified in its infancy, the criteria list is
limited to that.
At this point in time I am just looking for
brainstorming ideas so all suggestions, no matter how ridiculous,
are welcome. Also, links to where I can download suggested plugins
and e-mails addresses for authors would be very much appreciated.
None of these plugins need necessary be compatable with each other
-- compatiblity issues will be resolved when the time comes to
combine them.
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Maybe I should
make a separate thread for this idea?
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Yeah a
seperate thread may get more attention faster.
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Done and done.
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CoolDemon |
Adept |
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Reged: 01/20/03 |
Posts: 325 |
Loc: the Land of Freadom: the Netherlands
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Well,
personaly I would never use something like this because I like to
stay in control what my plugin alter. Once you create monster
plugins that change so many different aspect of the game, a player
may get his way lost.
-------------------- The more you
know, the more you understand, how little you know.
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Monster
plugin??? Where.... Do you understand what the context of the
Compatible List is about??? Its just a list of mods that you can use
together without having to go thru the trouble of checking to see if
they will work together. It has nothing to do with them being
combined into a single huge monster plugin. You can use 2 or 3 or 4
or all of them. Or none of them if you prefer as you say you have.
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CoolDemon |
Adept |
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Reged: 01/20/03 |
Posts: 325 |
Loc: the Land of Freadom: the Netherlands
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a now I
understand. sorry for the misunderstanding
-------------------- The more you know, the more you
understand, how little you know.
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LOl I figured
that you read it wrong or perhaps misunderstood. Its all good
though. We all make mistakes even me.
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Or perhaps I
am the fool here LOL forgive me but I was incorrect and you were
correct. I forgot about that post up there LOL. Yes that was about a
huge combining of plugins. I thought you were referring to my list.
I apologize for my fault.
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DunmerWorld |
Acolyte |
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Reged: 02/04/03 |
Posts: 178 |
Loc: Oslo, Norway | |
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Cool
-------------------- [white]It's all about Astral
Projection.[/white]
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just to add my
thanks for all the hard work. your list is incredible. i LOVE mods,
and have been thru the wringer because of inconsistencies and
incompatibities. but you make it sooooo much easier.
thanks!
V***V
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Bob_the_goldfish |
Curate |
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Reged: 10/10/02 |
Posts: 664 |
Loc: Suran, in the House of Earthly Delights
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Post deleted
by tegger
-------------------- ___________________________________________
A wise man once said... man who stand on "toliet", high on "pot"
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a lot of the
links at the top of the thread are dead... this post is one of
the 2 that got me to sign up to this forum...
how about
direct links to the plugins themselves, wherever they have to be
dl'd from? i know it would be a pain, and probly a hella lot of
work, but considering the amount of work already put into this...
well...
anyways, great job, i uninstalled all of my other
plugins (most of them had some sort of conflict somewhere anyways)
and i'm installing most of the ones off the list now (most of them
look better anyways) except i gotta keep that birthsigns plugin
i was using... i love the fool +50 luck, -20 Int.... my dark elf
is a stupid bastard, but he has the devil's own luck.
good
luck with the testing and keep up the good work and pls consider
a list of dl links to the plugin files...
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Luther007 |
Acolyte |
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Reged: 04/23/03 |
Posts: 114 |
Loc: Vancouver, Canada | |
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I have a
question:
Is Adventurer's 3.0 compatible with Wakim's game
improvements? If not, which is better in terms of balancing and
gameplay issues?
Also, is it [Adventurer's 3.0] compatible
with Morrowind Advanced?
if anyone knows please fill me in
thanks
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According to
this thread The Japanese House mod deletes alot of
dialoug entries.
This can break some quests in some mods
like CON 1.
Puma
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Luther007
Adventurers does pretty much the same thing Wakims Game Improvements
does along with alot more changes to make things more exciting and
balanced.Things such as enemies healing themselves with potions
during combat.Realistic weapon ranges so you could hit someone
further away with a spear then with a dagger. Stores now take longer
to restock on money so you will have to go elsewhere to sell that
fine loot you got from a dungeon expedition. Some people go home at
night while some like Smugglers come out at night.There are many
many more things that Adventurers does that Wakims does not and like
i said it Adventurers does alot of what Wakim does like enemies
running away from combat when badly injured.Adventurers and Wakims
are my two favorite balancing Mods so am always using one or the
other but find myself using Adventurers just a bit more now that it
has added alot of the incredible things from Wakims.
Yes
Adventurers is compatible with Morrowind Advanced and most if not
all creature and dungeon Mods.The ones you have to be careful on
being compatible with are Quests Mods which i usually stay away from
since i prefer a more hack and slash exploration style.
Good
luck and happy gaming .
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Reyden |
Layman |
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Reged: 08/30/02 |
Posts: 8 |
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Hi, I have on
my page more than 420 plugins ... and from yesterday is plugins room
in eglish too
so
.. enjoy
http://www.morrowind.cz/plugins/pluginy.html
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Appoldro
Weaponstore and Warrior's Rest do not go well together. from my
experience the Warrior's Rest got burried in dirt after installing
Appoldro Weaponstore.
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